
There’s a multiplier to encourage you to move quickly from structure to structure. As you blow up vehicles and buildings, you’ll earn points that fuel Godzilla’s growth. Generally, you’ll also need to fight a monster, work within a time limit, or both. Levels are tiny, bland, and feature the same goal: destroy the generators. The main mode, God of Destruction, is something out of an arcade game. To that end, I stuck with Battra whenever and wherever possible (Versus, King of Kaiju, etc.) - the moth is quick, easy to control, and cheap. Although your attacks can and will be interrupted by strings of combos, you can’t always interrupt your enemy’s moves. The end result is a slow, awkward fighting system that effectively recreates the movies but is annoying in practice. There is also this odd invincible dodge move, but it runs on the same gauge as your atomic breath, so it’s often unavailable when you need it most.

You have to know in advance that an attack is imminent or you’ll be too late. While Godzilla’s roar acts like a block to an extent, initiating it is by no means instantaneous.
IGN GODZILLA PS4 ZIP
Thankfully, it got me through the aggravating fights in which you’re forced to take down a kaiju while multiple aerial vehicles (Super X, X2, and X3) come close, shoot you, then zip away.įor some baffling reason, there’s no blocking in the traditional sense. That’s my best strategy and it’s not even consistently successful. Now fire away and hope that a) the helicopter hasn’t moved and b) the blast doesn’t just hit the ground.

Next, you can turn the camera to confirm his head is more or less tilted in the correct direction. You’ll need to position Godzilla close to it - but not too close! - and line up his body. Aiming, however, is a total nightmare you don’t have exact control over it. The latter needs to charge up before you can fire it, but the cooldown isn’t terribly long, especially with upgrades. He’s got a forward-charging attack (that you’ll frequently use given his normal plodding pace), a standard three-hit punch combo, a heavy tail whip, and atomic breath. You use L1/R1 to turn Godzilla, which is weird at first but eventually feels fine. Then it becomes a boring battle of attrition against the same old kaiju.Ī lot of frustration lies in the controls. Godzilla is far too easy except when it veers into overwhelming, unfair, not-fun territory. That’s not an inherently bad thing, as he’s supposed to be tough, but I wondered where the challenge was. Half an hour and several levels in, I wasn’t sure Godzilla could really be hurt, much less die. It turns out Godzilla has far bigger issues. Some people have expressed concern over the graphics - we’re talking PlayStation 2 visuals, at times - but I was okay with that going in.

Buildings and tanks are toppled as if they’re mere props. The camera is staged to give the kaiju a worthy sense of scale. There’s a satisfying cast of playable characters including Mothra, Destroyah, and Jet Jaguar (he can even shrink!). This was supposed to be the game for Godzilla fans - an authentic adaptation that captured the look and feel of the films.
